Can we catch ‘em all?: Generation I: Difference between revisions

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{{CategorizeIn|Columns|11|14}}
{{CategorizeIn|Columns|11|14}}


'''“Tajiri had a novel idea: to utilize the tsushin keburu [Game Boy Link Cable] for ‘communication’ instead – for exchanges between players in which the objective would be to barter with, rather than eliminate, an opponent by training monsters.”'''
"Tajiri had a novel idea: to utilize the tsushin keburu [Game Boy Link Cable] for ‘communication’ instead – for exchanges between players in which the objective would be to barter with, rather than eliminate, an opponent by training monsters.”
- Anne Allison, ''Millennial Monsters: Japanese Toys and the Global Imagination''
- Anne Allison, ''Millennial Monsters: Japanese Toys and the Global Imagination''


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[[File:GenIUnofficialVersionTreeV2.png|Generation I Unofficial Version Tree]]
[[File:GenIUnofficialVersionTreeV2.png|Generation I Unofficial Version Tree]]


The diagram to the right demonstrates the actual connections between versions from a media specific, code-based examination. Media archaeology is critical to make sense of the differences between this diagram and the previous, official diagram of versions taken from Nintendo advertisements.
The diagram above demonstrates the actual connections between versions from a media specific, code-based examination. Media archaeology is critical to make sense of the differences between this diagram and the previous, official diagram of versions taken from Nintendo advertisements.


{{bp|Satoshi Tajiri}} released a superior set of games with the original Pocket Monsters titles, but he hand-coded those games over a period of six years. This limitation of resources resulted in well-known {{bp|glitch|glitches}}. The purpose of {{bp|Pokémon Blue Version (Japanese)|''Pocket Monsters: Blue''}} was not a minor aesthetic revision but instead a much-needed overhaul of problematic source code, neutralizing {{bp|glitch|glitches}}. What is so impressive about this version is that such an overhaul had to be invisible; more precisely, these structural changes appear minimal to players but radically altered the structure of the game’s code underneath the surface.  
{{bp|Satoshi Tajiri}} released a superior set of games with the original Pocket Monsters titles, but he hand-coded those games over a period of six years. This limitation of resources resulted in well-known {{bp|glitch|glitches}}. The purpose of {{bp|Pokémon Blue Version (Japanese)|''Pocket Monsters: Blue''}} was not a minor aesthetic revision but instead a much-needed overhaul of problematic source code, neutralizing {{bp|glitch|glitches}}. What is so impressive about this version is that such an overhaul had to be invisible; more precisely, these structural changes appear minimal to players but radically altered the structure of the game’s code underneath the surface.  

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