From Bulbanews, your community Pokémon newspaper.
Players face connectivity issues amid heavy server load
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This article brought to you by Bulbanews, your community Pokémon newspaper.
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Following the much-anticipated launch of Pokémon GO, fans residing in Australia, New Zealand, and the United States found themselves hooked to the new smartphone game. While Pokémon GO's popularity did not come as much of a surprise, Niantic's servers, however, took a heavy hit and a significant number of fans have had connectivity issues as a result, along with logging in with their Pokémon Trainer Club accounts. While the company acknowledged the issue, they are still working hard to fix the servers as soon as possible.
Speaking regarding the recent events, Niantic Labs CEO John Hanke told Business Insider that their team is hard at work and amid the heavy server load, the international rollout of Pokémon GO for the countries including United Kingdom and the Netherlands among others, will temporarily be put on hold until the company feels comfortable. In addition to Japan, Pokémon GO has been confirmed to make its way to South America, Canada, and Europe.
Pokémon GO was announced at a press conference in Japan on September 10, 2015, along with a teaser trailer for the game. After several field tests that ran from March 29 through June 30, the game was officially made available in Australia, New Zealand, and the United States on July 6. The freemium smartphone game is available for iOS and Android. According to the official website, Pokémon GO can be played in English, French, German, Italian, Japanese, and Spanish.