Pokémon TFG: Analysis of figure distribution in boosters: Difference between revisions

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Hello everyone. This will be the first of a series of weekly articles I intend to write on the [[bp:Pokémon Trading Figure Game|Pokémon Trading Figure Game]]. Let's see if I can actually manage to keep to that. ^^;; Most will thankfully not be quite as serious as this, but I felt that there wasn't any good reason to delay on publishing this information, as a warning to other people who've already started to get into the game.
Hello everyone. This will be the first of a series of weekly articles I intend to write on the [[bp:Pokémon Trading Figure Game|Pokémon Trading Figure Game]]. Let's see if I can actually manage to keep to that. ^^;; Most will thankfully not be quite as serious as this, but I felt that there wasn't any good reason to delay on publishing this information, as a warning to other people who've already started to get into the game.


As many of you would be aware, during the [http://www.pokemontour.nintendo.com.au "Journey Across Oz"] Pokémon 10th Anniversary tour, I was employed by [http://www.croftminstr.com.au Croftminster] (the company who are responsible for the distribution of the Pokémon Trading Card game in Australia) to demonstrate the new Pokémon Trading Figure game at the two events held in Brisbane. As part of my payment for running these demonstrations, I recieved an entire box of Pokémon TFG boosters, containing 4 individual cartons of 8 boosters each, for a total of 32 boosters and 64 figures. After having noticed a number of irregularities when purchasing my own boosters in stores, specifically issues with poison/paralyze counters (an issue which the manufacturers are now aware of), and odd distributions of some figures, I decided to use this box to do some serious study, so we wouldn't just be speculating in the dark. While the results and conclusions I may draw from a single carton may not be enough to reach any definitive position, I believe it's quite obvious fromthe data that I've collected that there are issues that need to be corrected before the sale of this game in America and Japan.
As many of you would be aware, during the [http://www.pokemontour.nintendo.com.au "Journey Across Oz"] Pokémon 10th Anniversary tour, I was employed by [http://www.croftminstr.com.au Croftminster] (the company who are responsible for the distribution of the Pokémon Trading Card game in Australia) to demonstrate the new Pokémon Trading Figure game at the two events held in Brisbane. As part of my payment for running these demonstrations, I recieved an entire box of Pokémon TFG boosters, containing 4 individual cartons of 8 boosters each, for a total of 32 boosters and 64 figures. In cost values terms, each carton of boosters would be roughly equivalent to a booster box of the trading card game.
 
After having noticed a number of irregularities when purchasing my own boosters in stores, specifically issues with poison/paralyze counters (an issue which the manufacturers are now aware of), and odd distributions of some figures, I decided to use this box to do some serious study, so we wouldn't just be speculating in the dark. While the results and conclusions I may draw from a single carton may not be enough to reach any definitive position, I believe it's quite obvious fromthe data that I've collected that there are issues that need to be corrected before the sale of this game in America and Japan.


==Data==
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