Can we catch ‘em all?: Generation I: Difference between revisions

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user=Rebecca Hernandez-Gerber |
user=ArchivistGeek |
userlink=User:8bitbecca |
userlink=User:ArchivistGeek |
tagline=Versions, remakes, and media archaeology |
tagline=Versions, remakes, and media archaeology |
blurb=In the second of seven articles, Pokémon Professor and Archaeologist Becca takes you on a journey into Generation I core series games through the lens of media archaeology. }}
blurb=In the second of seven articles, Pokémon Professor and Archaeologist Becks takes you on a journey into Generation I core series games through the lens of media archaeology. }}
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In many ways, this article adds nothing new to fan knowledge. It does not discuss {{bp|Pokémon data structure in Generation I|data structures}} or {{bp|trade}}. Such factors are best discussed in the context of inter-generational trade beginning in {{bp|Generation II}}. Instead, what is most significant about this generation is that it lays the base for how Nintendo communicated Game Freak’s products to their fans. Reality within code and reality within advertising are not the same, and if players do not consider media specific ideologies, the truth is quickly obscured.
In many ways, this article adds nothing new to fan knowledge. It does not discuss {{bp|Pokémon data structure in Generation I|data structures}} or {{bp|trade}}. Such factors are best discussed in the context of inter-generational trade beginning in {{bp|Generation II}}. Instead, what is most significant about this generation is that it lays the base for how Nintendo communicated Game Freak’s products to their fans. Reality within code and reality within advertising are not the same, and if players do not consider media specific ideologies, the truth is quickly obscured.


{{8bitbecca}}
{{canwecatchemall}}


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